Activity Media.
Interactive learning activities that capture what a learner chooses, creates, explains, or would do next.
Activity Media is a boutique learning-design offer for teams that need more than a questionnaire. Six patterns, four delivery routes, three working demos — priced honestly and scoped around what a learning response can and cannot tell you.
Activities that make learning visible.
Six patterns to choose from. Three live demos below.
An Activity Media project captures a configured learning response before, during, or after a learning moment. The response might be a choice, a decision, a drawing, a sequence, a short piece of writing, an audio note, an image, or a completed game action.
It is designed for facilitators, learning teams, and programme designers who want to see how a learner is thinking, not only what they will answer on a form.
Every activity is composed from a small menu of patterns and blocks. The result is a self-contained learning experience — local, hosted, or handed to your technology team — with agreed response handling from Day 1.
Six patterns.
An Activity Media project uses one or more of these patterns, composed around what the learner needs to show. Each pattern has a scope of what it captures and a set of best-fit conditions.
| Pattern | What it enables | Best used when |
|---|---|---|
| Diagnostic Pulse | Low-stakes questions, rankings, or planned-response prompts before or after a learning moment. | The client wants a light before/after signal, not a validated instrument. |
| Situational Choice Path | Branching decisions and authored consequence cues for a defined situation. | The client wants learners to think through a decision, not certify performance. |
| Video Moment Checkpoint | Pauses selected media moments for choice, annotation, explanation, or next-action. | The client has media rights and a facilitator or self-paced use in mind. |
| Situation Builder | Cards, labels, sequence, process, or decision-map completion. | The client can define what a good configuration looks like. |
| Response Postcard | Short written, audio, or image-supported next-action response. | Consent and retention terms are agreed upfront (for audio and image). |
| Practice Game Loop | Matching, ordering, timed recall, map, or escape-room pattern around client content. | The client wants recall and playfulness, not a measurement instrument. |
See it working.
Three live demonstrations built during Activity Media product design. Each shows one pattern in a specific Singapore context. Open any of them in a new tab.
Family Restaurant Queue
The table is full. The queue is waiting. A SkillsFuture trainee waiter reads the floor and builds a response — cards, sequence, and a short reflection at the end.
Age Well, Together
A short film on ageing in Singapore, paused at three deliberate moments. The learner notices, chooses a next action, and receives non-punitive prompts before moving on.
Paws & Planning
A young designer plans a piece of land in Willowbrook — parks, paths, homes for people and shelter for animals — and sees what the plan does and does not accommodate.
Prototype demonstrations. Not delivered client work.
What we say. What we don't.
Activity Media captures a learning response. It does not, on its own, prove behaviour change, certify competence, or diagnose a learner. The line matters — for the client, for the learner, and for anyone downstream who reads a report.
These are the substantive claims Activity Media can support, and the claims it can only make when a client evaluation substantiates them.
| Use in client material | Avoid unless a client evaluation substantiates it |
|---|---|
| Capture how a learner says they would respond before and after an activity. | Prove that learners will behave that way in a real situation. |
| Create an opportunity to practise recalling, choosing, explaining, sequencing, drawing, or applying an idea. | Guarantee memory retention, confidence, competence, or behaviour change. |
| Provide structured, authored feedback or response cues. | Claim that generic AI feedback is accurate, fair, or pedagogically effective for every learner. |
| Give facilitators access to configured submissions or aggregate activity patterns. | Diagnose a learner, automatically assess capability, or make high-stakes decisions. |
These distinctions draw on the Activity Media Marketplace Research Notes — a review of documented capabilities across H5P, Nearpod, Genially, and Formbricks, together with the retrieval-practice and formative-feedback literature (Kobayashi, 2022; Morris, Perry, & Wardle, 2021).
Product design guidance, not legal advice.
Activities capture.
Dashboards interpret.
Activity Media and Learning Signals Dashboard are two separate products. Activity Media creates and captures learning responses; Learning Signals Dashboard interprets agreed activity data.
Where an activity has agreed fields and a suitable data definition, a dashboard can be added under the separate Learning Signals Dashboard service — a Reporting View Extension from SGD 900 for one stakeholder view, or a Dashboard Insight Layer from SGD 2,600 for role-based dashboards with up to five agreed metrics. Data purpose is agreed separately from the activity build.
See Learning Signals Dashboard →Four delivery routes.
Every Activity Media project ships one of four ways. Choose the delivery route first, then compose the activity from patterns and blocks. Live AI use is priced separately through LLI credits.
Prototype Spark
from SGD 2,400
No annual maintenance
One local, standalone HTML learning activity that runs from your own computer. No shared response store.
Hosted Studio
from SGD 4,200
Annual hosting from SGD 1,200
LLI-hosted activity with agreed response handling, support, and maintenance. Annual maintenance is for the agreed scope; it does not cover unlimited AI use.
Team Handover
from SGD 4,800
Client operates hosting
Server-ready activity for your technology team. Your team owns deployment, operations, security, and support after handover.
Bespoke Activity Studio
from SGD 6,800
Annual hosting from SGD 1,800
A richer hosted activity combining interactive media, response capture, and agreed activity blocks.
Configurable activity blocks
| Video Moment Checkpoint | + SGD 1,200 | |
| Situation Builder | + SGD 1,800 | |
| Response Postcard | + SGD 900 | |
| Practice Game Loop | + SGD 1,600 | |
| Multilingual setup | + SGD 1,800 | Wording and interface only; translation review is client-scoped. |
| AI-supported response cues | + SGD 1,500 | Live use funded through LLI credits. |
Shape a scope.
The Activity Media calculator lets you assemble a delivery route with the blocks you need. It returns an indicative first-year total including any hosting. A final quotation follows a scoping conversation.
Open the Activity Media calculator → Indicative scope only. Final quotation requires a scoping conversation.Practical notes.
Before you enquire, the practical shape of what you would be committing to.
Timelines
A Prototype Spark typically ships in three to four weeks from an agreed brief. Hosted Studio and Team Handover run six to ten weeks. Bespoke Activity Studio runs eight to fourteen weeks. Every timeline assumes client media, content, and reviewer availability from Day 1.
AI credits
Live AI use — response cues, feedback prompts, conversational elements — is funded through the LLI credit model, separate from build and hosting. Credits are purchased in advance; usage is transparent per activity.
Data and privacy
Where an activity captures a learner response, retention terms and access controls are agreed per activity. AI providers used for live cues are hosted in Singapore (Alibaba Cloud, Singapore) and governed under PDPA §26 cross-border transfer terms where applicable. Data protection queries: contactadmin@learning-legacy.org.
What happens after enquiry
A short scoping conversation clarifies the audience, the learning moment, and the response the activity should capture. A formal quotation follows within five working days. Build starts on signed acceptance.